Usuario:Danerus/Goat Simulator
Goat Simulator es un juego de acción en tercera persona desarrollado por Coffee Stain Studios. Fue lanzado por Microsoft Windows por medio de Steam el 1° de Abril del 2014, posteriormente, ports para Mac OS X y Linux fueron lanzados el 27 de Junio de 2014. Versiones para iOS y Android fueron lanzados en Septiembre 17 del 2014. Versiones para el Xbox 360 y el Xbox One fueron lanzadas en Abril del 2015, y para PlayStation 3 y PlayStation 4 hasta el 11 de Agosto del 2015; estos ports fueron desarrollados con la asistencia de los estudios Double Eleven.
El juego ha sido comparado por el desarrollador como un juego de skateboard, en donde el jugador controla una cabra que tiene como objetivo hacer la mayor cantidad de daño posible en un mapa de mundo abierto, sin algún otro objetivo. El juego, originalmente desarrollado como un chiste prototipo creado en una game jam (reunión de desarrolladores) y después mostrado en estado alfa en la plataforma YouTube, fue objetivo de emoción y atención, sugiriendo al estudio a construir el juego para su estado de lanzamiento incluyendo algunos errores y glitches que no rompieran el juego para mantener el valor de entretenimiento.
El juego ha recibido varias opiniones, algunos críticos aprecian el titulo por proveer un juego de mundo abierto, humorístico, con muchas cosas para experimentar, mientras que otros critican el uso de redes sociales para popularizar lo que de otra forma podría ser un juego simple y lleno de errores.
Gameplay
[editar]Goat Simulator es un juego de mundo abierto en tercera persona en donde el jugador controla una cabra. El jugador entonces es libre de explorar el mundo del juego, un ambiente suburbano, como una cabra, saltar, correr, destruir cosas y lamer objetos. Lamer objetos une la lengua de la cabra con el objeto y deja al jugador arrastrarlo hasta que decida dejarlo ir. Cuando se requiera, el jugador puede poner a la cabra en estado de muñeca de trapo, dejando que las físicas del juego se apoderen del personaje, otro modo hace que la cabra corra en cámara lenta.[1] Un número de características ambientales permiten al jugador manipular a la cabra para hacer piruetas como saltar de trampolines, o lanzar a la cabra por los aires a travez de ventiladores gigantes. El juego tiene un sistema de puntaje similar al visto en Tony Hawk's Pro Skater, donde el hacer trucos y otras acciones proporcionan puntos, mientras que encadenar estos trucos en secuencia ayuda a construir un multiplicador que aplica en el total de puntaje hecho en secuencia. Varios objetivos en el juego, asi como llegar a cierta altura, hacer vueltas o destruir ciertos objetos, son dados por el jugador pero este no esta obligado a cumplir estas instrucciones.[2]
Pequeñas estatuas de cabra doradas están escondidas en el juego. Coleccionar estas permiten a la cabra reiniciar el juego con varios modificadores, así como cambiar modelo de la cabra a una cabra-demonio, una jirafa, un avestruz o agregar un jetpack que puede ser activado cuando sea.[1] Varios easter egg están esparcidos en el mundo abierto, cosas como castillos donde puede el personaje puede convertirse en la reina de todas las cabras, o donde la cabra puede ganar un movimiento similar al "spin attack" de Sonic the Hedgehog.[1] El líder desarrollador del juego, Armin Ibrisagic, notó después de ser lanzado, que los ajustes del juego son una parodia del concepto de Purgatory, dejando referencias al Cielo y el Infierno que fueron encontradas por los jugadores. Ibrisagic también noto la inclusión de algunos elementos basados en la Revolución Ucraniana del 2014.[3]
Development
[editar]Goat Simulator started as a joke prototype from an internal one-month game jam held by Coffee Stain Studios in January 2014, after completing work for their game Sanctum 2.[4][5] The game was described by the lead developer Armin Ibrisagic as "an old school skating game, except instead of being a skater, you're a goat, and instead of doing tricks, you wreck stuff".[6] The idea followed after originally pitching the game as a variation of QWOP, where the player would control the individual limbs of the goat separately with various keyboard keys; this concept was rejected in favor of the more Tony Hawk's Pro Skater-type of gameplay the final game presents.[7] Ibrisagic had focused on goats after jokingly trying to convince his coworkers that goats would achieve viral attention on the Internet in much the same way that cats presently do.[7]
The prototype used a Nvidia PhysX and Apex physics engine with ragdoll physics for the goat and human models within the Unreal Engine 3, a game engine they were familiar with from the Sanctum series.[4][8][9] In-game assets were purchased from third-party vendors instead of developed in-house, such as the original goat model which the studio acquired for use for less than $20.[7] The prototype was meant to be a parody of various other "weirdly successful" Simulation games presently available, such as Euro Truck Simulator.[10] Ibrisagic had no intention of this becoming a full title, instead only offering the prototype for him and other developers to learn the Unreal Engine alongside other developers that were developing prototypes in more earnest.[4]
Footage of the game in its alpha state was posted to YouTube by Coffee Stain, where it received more than a million views in two days and a large response from fans requesting a full release of the game in part due to various glitches in the prototype's engine.[1] The appeal of the video was also picked up by the agricultural magazine Modern Farmer.[10][11] Some journalists suggested that the title be developed into a full game even knowing it was meant as a joking title;[12][13] GameSpot editor Danny O'Dwyer supported the full release of the game arguing that "games should be dumb once in a while".[14][15]
The large positive response to the alpha footage convinced the studio to develop Goat Simulator as a full title to Steam, putting more people on the title.[4][8] The team, having no plans for a full release, debated on whether to approach a large publisher to receive funding to help make the title into something like Grand Theft Auto, but decided to stay with a small, inexpensive title that would be truer to the teaser video.[16] Recognizing that the glitching was part of the game's appeal, Ibrisagic only sought to fix software bugs that might cause the game to crash, leaving in the other glitches and bugs associated with the physics engine as the results from these were "really hilarious".[8] They limited themselves to a short development time of four weeks without significant management oversight as to set an urgent but realistic goal to bring the game to a playable state.[9] Ibrisagic felt it was important for the game to be supported on Steam, but initially feared that Valve Corporation would not accept the quirky title. He instead found Valve to be welcoming of the title, including a joking response from the company that stated "[Valve's marketing manager DJ Powers] has started wearing a goat costume to work he’s so excited about this game".[4][17] As part of its release, Coffee Stain added support for Steam Workshop which would let players modify the game, aware that players would likely create levels and scenarios that will glitch and crash the game for humorous results.[1][17] While the physics engine allows for spectacular rendering of destruction of the game environment, which is a main feature of the game, Coffee Stain acknowledged the downside of this as "it would synchronise terribly in multiplayer".[18][19] They estimated that adding multiplayer would remove "90 percent of the physics" and many other features, and left the game as a single player title at launch.[20] The studio considered that it only spent a couple months to complete the Windows version, and opted to outsource versions for OS X and Linux,[8] with Ryan Gordon handling the porting.[21]
Release and promotion
[editar]Coffee Stain Studios released Goat Simulator worldwide on 1 April 2014, aware that tying the date with April Fools' Day may raise doubts on the validity of the game.[10] Those that pre-ordered the game through Coffee Stain's website received early access to the title three days ahead of release.[20] The official release trailer for Goat Simulator is a loose parody of the highly praised teaser trailer released for Dead Island, showing, among shots of the game, reversed slow-motion footage of the goat crashing through a building after being launched from an exploding gas station.[22]
The studio released a free expansion and patch to the game on 3 June 2014, which in addition to fixing game-breaking issues, added new goat models, a new map to explore based on a seaside town with a carnival, more game-breaking issues, and local multiplayer for up to 4 players via split-screen.[23][24][25] Ibrisagic believes that adding multiplayer support atop Steam Workshop support will allow creative users to develop new gameplay modes that will extend the title's playability.[26] The patch also adds in additional controls that the player can use to make the goat perform various freestyle tricks comparable to those in Tony Hawk's Pro Skater.[27] The studio released a second free patch to the game on 20 November 2014 including elements that parody massive multiplayer online games like World of Warcraft, though remains a single player or local multiplayer experience.[16][28][29]
A paid-content expansion titled "GoatZ" was released on 7 May 2015 as downloadable content for the game on personal computers and a stand-alone application for mobile devices. Gone North Games assisted with the development of the expansion.[30] The expansion's content spoofs zombie-based survival games, such as DayZ, and includes a new map and gameplay aspects such as fighting off zombies and crafting. The title itself plays off DayZ as well as a play on the Internet meme goatse.cx.[31]
The aforementioned OS X and Linux ports were released on 27 June 2014.[32] Following the game's digital release, Koch Media agreed to publish the game in UK retail stores starting in May 2014.[33] Similarly, Deep Silver approached Coffee Stain Studios to work out a deal to publish the title in North American retail markets starting in July 2014.[34][35] At Microsoft's presentation at the 2014 Gamescom convention in August, Goat Simulator was announced as one of several titles to be coming to the Xbox One platform with the help of Double Eleven studios,[36] and later confirmed to be also arriving for the Xbox 360, with both versions released on 17 April 2015.[37][38][39] Coffee Stain Studios also released ports for iOS and Android in September 2014.[36][40][41] PlayStation 3 and PlayStation 4 versions, also ported by Double Eleven, were released on 11 August 2015.[42][43]
Reception
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Goat Simulator received mixed reviews upon release; the game has a weighted aggregate rating of 62.48% on GameRankings, based on 25 reviews,[45] and 61/100 on Metacritic, based on 39 reviews.[48] Goat Simulator was named as an honorable mention for Excellence in Audio for the 2015 Independent Games Festival.[52]
Eurogamer's Dan Whitehead complimented Coffee Stain Studios on building in enough content Goat Simulator and potential expansion through Steam to prove it more than a simple joke title, and instead a brief diversion "in which the player is a willing participant".[1] Dan Stapleton of IGN considered the title a "clever interactive spoof of all the broken game physics we’ve seen in open worlds" and despite being short, was a "hell of a good time".[2] Tim Turi of Game Informer stated that the first hour with the game would be amusing, but due to the lack of more expansive features, he "[does not] recommend it to anyone looking for more than disposable entertainment".[50] Steve Tilley of the Toronto Sun described the game as one where "most players will have a few hours of fun and then file [it] away as an occasional novelty to pull out when they’re especially bored".[53]
Rich Stanton of The Guardian was very critical of Goat Simulator, noting how the title is self-aware of its poor quality, and stated that the game's creation and promotion "demonstrates how social media and the internet amplify our supine tendencies".[54] Andy Kelly of PC Gamer was also critical of the title, calling it a "bad, amateurish and boring game", and considered its popularity was only due to word-of-mouth and YouTube videos that enticed players to buy the game themselves.[51]
Ibrisagic stated that Coffee Stain Studios made their money back on the development costs within a few minutes of the game being offered on Steam.[16] As of August 2014, the studio has reported that nearly a million copies of Goat Simulator have been sold, outperforming their other games over the previous four years.[7] The mobile release for iOS and Android systems reached 100,000 downloads within 6 days of launch.[55] By mid-January 2015, over 2.5 million copies of the game were sold across all platforms.[56] With the success of the game, Coffee Stain Studios has worked to license out Goat Simulator-themed properties with third-party vendors.[57]
In an industry roundtable the CEO of Paradox name checked Goat Simulator specifically stating "You have to have an edge in there, and that's why I say 'more Goat Simulator and less Call of Duty' for Paradox, because we need the edge. It's easier to get out and market, it's easier to show what you're doing" adding that "People are tired of explosions and dubstep music. We've seen it a million times now" [58]
References
[editar]- ↑ a b c d e f g Dan Whitehead (1 April 2014). «Goat Simulator review • Reviews • PC • Eurogamer.net». EuroGamer. Consultado el 2 April 2014.
- ↑ a b c Dan Stapleton (1 April 2014). «Goat Simulator Review - IGN». IGN. Consultado el 2 April 2014.
- ↑ Farokhmanesh, Megan (8 de mayo de 2014). «The theism of Goat Simulator: the surprising metaphysics of the year's goofiest game». Polygon. Consultado el 9 de mayo de 2014.
- ↑ a b c d e Ibrisagic, Armin (4 March 2014). «How Goat Simulator really did become our next IP». Gamasutra. Consultado el 3 April 2014.
- ↑ Ibrisagic, Armin (20 January 2014). «1 month game jam!». Coffee Stain Studios. Consultado el 3 April 2014.
- ↑ Tach, Dave (11 February 2014). «Goat Simulator bleats it way to Steam this spring, now with licking». Polygon. Consultado el 3 April 2014.
- ↑ a b c d Lien, Tracey (12 August 2014). «A game about a goat has sold almost one million copies». Polygon. Consultado el 12 August 2014.
- ↑ a b c d Farokhmanesh, Megan (22 March 2014). «The stupid, ridiculous fun of Goat Simulator». Polygon. Consultado el 3 April 2014.
- ↑ a b Wawro, Alex (21 April 2014). «Q&A: The weird, wacky success that is Goat Simulator». Gamasutra. Consultado el 21 April 2014.
- ↑ a b c Machkovech, Sam (24 March 2014). «Goat Simulator 2014 GDC preview promises glitchy caprine capers». Wired UK. Consultado el 3 April 2014.
- ↑ Hirsch, Jesse (6 February 2014). «Goat Simulator Sets the Internet on Fire». Modern Farmer. Consultado el 3 April 2014.
- ↑ Eördögh, Fruzsina (4 February 2014). «The Internet Has Spoken: Can Has More Goats, Pls?». Vice. Consultado el 5 April 2014.
- ↑ Meer, Alec (4 February 2014). «In A Nanny State: Goat Simulator Alpha». Rock Paper Shotgun. Consultado el 5 April 2014.
- ↑ O'Dwyer, Danny (5 February 2014). «Goat Simulator Needs to Happen - The Point». GameSpot. Consultado el 5 April 2014.
- ↑ Haywald, Justin (11 February 2014). «Goat Simulator is a real game that's really happening». GameSpot. Consultado el 5 April 2014.
- ↑ a b c Alexander, Leigh (12 August 2014). «The hilarious success story of Goat Simulator». Gamasutra. Consultado el 12 August 2014.
- ↑ a b Farokhmanesh, Megan (8 March 2014). «Goat Simulator's Steam support is the 'most defining and important part'». Polygon. Consultado el 3 April 2014.
- ↑ «Goat Simulator official website - FAQ - Will there be multiplayer?». Coffee Stain Studios. Consultado el 4 April 2014.
- ↑ Geisor, Geoff (27 March 2014). «Bizarro Goat Simulator channels classic Dead Island trailer». The Tech Report. Consultado el 4 April 2014.
- ↑ a b Farokhmanesh, Megan (4 March 2014). «Goat Simulator heads to Steam April 1». Polygon. Consultado el 3 April 2014.
- ↑ «Icculus Is Porting Goat Simulator To Linux». GamingOnLinux. 29 March 2014. Consultado el 4 April 2014.
- ↑ Clark, Tim (26 March 2014). «Goat Simulator trailer riffs on Dead Island, but with goats». PC Gamer. Consultado el 26 March 2014.
- ↑ Matulef, Jeffrey (7 April 2014). «Goat Simulator to receive splitscreen multiplayer». Eurogamer. Consultado el 7 April 2014.
- ↑ Phillips, Tom (20 de mayo de 2014). «Goat Simulator getting new map, local split-screen, bicycles». Eurogamer. Consultado el 20 de mayo de 2014.
- ↑ Williams, Katie (3 June 2014). «Goat Simulator Patch 1.1 is Now Live». IGN. Consultado el 4 June 2014.
- ↑ Sakar, SAmit (8 April 2014). «Goat Simulator dev: Multiplayer will 'open a lot of new doors for modders'». Polygon. Consultado el 8 April 2014.
- ↑ Sheridan, Connor (23 April 2014). «Goat Simulator update to add split-screen multiplayer and parkour». Computer and Video Games. Consultado el 23 April 2014.
- ↑ Miller, Ross (17 November 2014). «2014's best goat simulator is now the craziest 'World of Warcraft' clone». The Verge. Consultado el 17 November 2014.
- ↑ Miller, Ross (20 November 2014). «Why goats are the future of gaming». The Verge. Consultado el 20 November 2014.
- ↑ Makuch, Eddie (5 de mayo de 2015). «Goat Simulator Getting Zombie-Themed Update This Week». Gamespot. Consultado el 27 de mayo de 2015.
- ↑ Kuchera, Ben (5 de mayo de 2015). «GoatZ is coming, complete with crafting and bugs, and heaven help us all». Polygon. Consultado el 5 de mayo de 2015.
- ↑ Franzen, Carl (29 June 2014). «Goat Simulator hops onto Mac, Linux, and store shelves». The Verge. Consultado el 2 July 2014.
- ↑ Cavalli, Earnest. «Goat Simulator to rampage across the UK in boxed release». Joystiq. Consultado el 29 June 2014.
- ↑ Prell, S. «Deep Silver unleashes Goat Simulator in NA stores this July». Joystiq. Consultado el 29 June 2014.
- ↑ Saef, Sherid (30 June 2014). «Goat Simulator is also hitting retail stores in the US this July». VG247. Consultado el 30 June 2014.
- ↑ a b Vore, Bryan (12 August 2014). «Goat Simulator Coming To Xbox One». Game Informer. Consultado el 12 August 2014.
- ↑ Makuch, Eddie (16 April 2015). «Goat Simulator Hits Xbox One With "Millions of Bugs"». Gamespot. Consultado el 16 April 2015.
- ↑ Futter, Mike (13 March 2015). «Goat Simulator». Game Informer. Consultado el 13 March 2015.
- ↑ Gera, Emily (9 September 2014). «After the weird success of Goat Simulator, what comes next?». Polygon. Consultado el 5 February 2015.
- ↑ Hodapp, Eli (12 August 2014). «Goat Simulator is Headed to iOS». Touch Arcade. Consultado el 12 August 2014.
- ↑ Khaw, Cassandra (17 September 2014). «'Goat Simulator' is now on iOS and Android». The Verge. Consultado el 5 February 2015.
- ↑ South, Mark (15 July 2015). «Goat Simulator Coming to PS4, PS3 on August 11th». PlayStation Blog. Sony Computer Entertainment. Consultado el 15 July 2015.
- ↑ Nunneley, Stephany (11 August 2015). «It’s raining ungulates in this Goat Simulator launch trailer for PS3, PS4». VG247. Consultado el 14 August 2015.
- ↑ http://www.gamerankings.com/iphone/845776-goat-simulator/index.html
- ↑ a b «Goat Simulator for PC - GameRankings». GameRankings. Consultado el 20 de mayo de 2014.
- ↑ http://www.gamerankings.com/xboxone/827536-goat-simulator/index.html
- ↑ http://www.metacritic.com/game/ios/goat-simulator
- ↑ a b «Goat Simulator for PC Reviews - Metacritic». Metacritic. Consultado el 20 de mayo de 2014.
- ↑ http://www.metacritic.com/game/xbox-one/goat-simulator
- ↑ a b Turi, Tim (1 April 2014). «Goat Simulator». Game Informer. Consultado el 4 April 2014.
- ↑ a b Kelly, Andy (4 April 2014). «Goat Simulator review». PC Gamer. Consultado el 4 April 2014.
- ↑ «2015 Independent Games Festival announces Main Competition finalists». Gamasutra. 7 January 2015. Consultado el 7 January 2015.
- ↑ Tilley, Steve (3 April 2014). «Goat Simulator review: More fun in theory than practice». Toronto Sun. Consultado el 4 April 2014.
- ↑ Stanton, Rich (2 April 2014). «Goat Simulator review – you have got to be kidding». The Guardian. Consultado el 4 April 2014.
- ↑ Labra, Karan (23 September 2014). «This Unconventional app got 100,000 downloads in less than 6 days at $4.99!». NextBigApp. Consultado el 23 September 2014.
- ↑ Minotti, Mike (15 January 2015). «More premium mobile success: Goat Simulator sells 2.5M copies on all platforms». Venture Beat. Consultado el 4 February 2015.
- ↑ Gummer, Chase; Grundberg, Sven (15 January 2015). «The World of Internet Memes Embraces the Year of the Goat». Wall Street Journal. Consultado el 21 January 2015.
- ↑ Senior, Tom. «Why Paradox boss wants "more Goat Simulator, less Call of Duty"». PC Gamer. Consultado el 11 March 2015.
External links
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